7.27.2007

"Modeling A Female Head " by Peter Ratner

Over the years I?ve written many human modeling tutorials for my books 3-D Human Modeling and Animation, 1 st and 2 nd Editions, Mastering 3D Animation, 1 st and 2 nd Editions and various magazine articles as well as online tutorials. As a full-time Professor I?ve taught human modeling at James Madison University for over 13 years. The tools for modeling have improved tremendously.

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STEP BY STEP NOSE BOX MODELING by JY

tutorial how to make nose from box polygon easy step by step in 3d max

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Improving on reality

3D World cover artist Benedict Campbell explains how photographic principles lend conviction to his futuristic image

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Do the foxtrot

At the heart of every animated character’s performance, you’ll find a well executed rig. In the first of two tutorials from 3D World, discover all you need to know to achieve effective character set-up and animation

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7.26.2007

Switched On: It browsed from another dimension!

Microsoft named its browser a humble explorer; Apple encompassed a whole safari. Do you get the sense that the developers of the 3D browser "SpaceTime" are setting their sights a bit higher?

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Grand Theft Auto IV Extended Preview

July 25, 2007 - After waiting for years for the true sequel to one of the most influential games of the past decade, Grand Theft Auto III, we finally got a taste of the future about two months ago. Rockstar Games headed towards the West Coast (a.k.a. the Best Coast) with a very special parcel in tow - a build of Grand Theft Auto IV. While what we saw then was certainly impressive, the presentation parlayed to us was nothing short of a teaser. We never even saw a gun.
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"Arcadia" by Benjamin Leitgeb


The Arcadia project was a personal challange. I tried to use all the techniques that I have learned over the last few months by my self. By the way I'm interested in the history of art and I always try to learn as much as I can from the great masters of last centuries (Caravaggio, Possin, Casper David Friedrich and so on) Maybe from there comes the slight 2d/painting touch of the final image? It's crazy that they were able to crate such amazing artwork without any dual processor, 3GB RAM workstation and two 21 inch displays :) My first inspiration was like a brainwave. I saw a picture of some old columns and five minutes later I had my first poor sketches on a piece of paper; as you know, it's important that you draw all the good ideas that come into your mind, no matter how good you can draw! After intensive sketching I came up with a desert columned hall, a crashed airplane and a divine light in the background. In my mind I sub-divided the whole scene into a foreground that shows a wreck (here I put the airplane and the jet); the space in the middle of the picture represent a hopeful presence (this is were you can see the two travellers); and finally a uncertain future ? the shining background. But enough now with this scary explanations and the art stuff :) Let's have a look at the technical part.
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7.25.2007

Speed Modeling Tutorial by Kaos_3d

You will learn how to make a Demon using Maya with Ren? Carlos Acu?a's techniques.

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Exporting High-Quality Nomal Maps in Zbrush

Since the release of Zbrush 3, many people were complaining about Zmapper not being integrated into ZB3 and also the fact that normal map functions are not working at all.

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7.24.2007

Tutorial | Create animals


VFX powerhouse Framestore CFC has built a repository of knowledge and technique for animating realistic animals. The commercials team reveals its trade secrets to 3D World – and explains why it recently had to relearn everything

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"Realistis eye modeling " by Jeremy Ringard

In this tutorial, you will learn how to quickly model realistic eyes which topology is easily usable as a base for complete photorealistic head modeling .

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MODO tutorial how to make head" by Ronald van Vemden

modo tutorial how to make head female

Noemi - part 1" by Ronald van Vemden Click here!!
Second part of Modo modeling tutorial series ... Click here!!

5 Reasons You Need Mudbox Today

Mudbox is a new direction in high resolution, brush-based sculpting software.
Mudbox users include leading visual effects and game development companies, such as: Weta Digital, Epic Games, Cinesite, Blur Studios, Radical Entertainment, ... and many more!
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Online Portfolio | Ben Procter

Ben Procter Lead Robot Illustrator for the Transformers movie,showcase his work in his online portfolio.

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7.23.2007

Free Vector Badges - Glass

These are some free Glass Style badges I made for everyone. I’m not 100% sure if “Badges” is the correct word, but they are intended to be used as design elements in your website or blog. Web 2.0 sites typically make their own, but for all of you who want quick access to this common design feature, I’ve included PNG and JPG images in the download as well as AI, EPS, and SVG source files. If you want to customize the files you will need a vector graphics editor such as Illustrator or Inkscape. Click to website!! for download

free vector

Free graphic vector from deviantart.com

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Framestore NY helps Pigs Drink

A provocative new spot for Trojan condoms reveals an upscale bar filled with beautiful women and pigs.

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First Snow

Marc Brunet explains the process he used to create his awesome First Snow picture – from start to finish...
free tutorial from imaginefx.com

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