Showing posts with label Maya plugins. Show all posts
Showing posts with label Maya plugins. Show all posts

6.18.2007

Skinny Version 3.8 - Pipeline Skinning Tool

With Skinny you can make Sets for all the body parts and area you want the paint individual.That way you wouldn't affect other areas by mistake. As you know Maya have "normalize weight" feature that change skin value special while using the brush Smooth.
More Features -Smaller and faster Paint weight UI then Maya's -Rotating Joints while skinning. Excellent feature for seen the skin in action without leaving the skinning process. -List Joints by: Aphabetical, By Hold , Graph order. -Hold Joints & influence by: Selected or All -"Remove Influence", just select the joint and remove. -"Zero Weight", show joints with zero weight. -"Create Fullset", create set from SkinCluster members. - "MeshSmooth" to see the model hi-rez while skinning. - "Skinny Active" to active skinning mode and quick exit this mode. -"Save/Load Sets" to file
download now!!

PELTING TOOLS 1.5.4 Beta

we have featured PELTING Tools; a useful Maya plugins scripts before, but recently someone asked me about UV Pelting in Maya, so we decided to feature this very handy script for Maya once again. UV Pelting is the process of quickly unwrapping geometry and generate texture coordinates for a 3d surface. UV Pelting significantly reduces the time required to compute texture UV's because; instead of stitching various patches together to create maps, the modelers can easily select the "pelting" edge path and generate the connected map automatically. PELTING Tools is developed by sunit parekh, who also explained how-to work with pelting tools quite nicely on his website. The Pelting Tools version 1.5.4 for Maya 6.x-8.x is available for download and it is compatible with Linux, windows as well as Mac.Pelting Tools Features:- Linux, Mac, Windows Compatible
- Mesh and Component Part based pelting
- Multiple pelt groups in one scene
- Direct connection to original, uncut mesh
- Two different pelting frame algorithms
- Per vertex spring controls
- Multiple model views
- checker, baked normal
- Edge coloring on cut and border edges
- Orient set orientation and mid-line axis
- Loop functions from OMTOOLBOX integrated
- Quick to simulate with Hi-Res 3D Models
- User created script macros
- UV Tweak Mode for pelted and non-pelted
- Frame Attractors
- Flexi FramesSome video's exploring the various features and basic pelting workflow in Maya 6.x - 8.x is also available on sunit parekh's website. For more information about Pelting Tools and its download, please visit www.sunitparekh.com/pelting/

Advanced Skeleton 2.0 For Maya

Another very handy tool for character Rigging, developed by Animation Studios Australia, and its now made totally free. AdvancedSkeleton Pro is a collection of Autodesk's Maya tools for doing character setup. Creating a Skeleton Setup for characters that works well, is a cumbersome job that includes: animation constraints, expressions and driven keys as well as fitting of the skeleton joints to the character. AdvancedSkeleton was designed to do most of this, so you can get your character setup done much faster. AdvancedSkeleton creates a complex motion system called AdvancedSkeleton from a simple joint chain called FitSkeleton. You can download the latest free version of AdvancedSkeleton from Highend3d.com.Download Adv. Skeleton