8.01.2007

The Making of Kehel, elf warrior


I've used Modo for the character modeling and UVs and XSI for the shapes efinements, shaders and render.
I've used Modo to model the mesh and setup the UVs, unwrapping different parts like head, torso, arms and legs.
The head and the face were refined in XSI using real photographs as references from www.3d.sk, using the proportional modeling and smooth poly tools to maintain a good face shape to modify in the next step.

see tutorial!!

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